
This even eliminates all attempts at Archive Invalidation. Namely it will be impossible to get any 'replacer'-type mods working at all from the start, because the BSA files, where all original game resources are stored in, when coming from Steam are dated far too recently for any mods' files ever to have a chance to be used over their contents. However, you need to take care of certain issues caused only by Oblivion from Steam as well first.


In fact, the Steam devs actually supported the OBSE devs back then to create a way to get the Oblivion Script Extender working with Oblivion from Steam even.
